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| [Sep 21, 2012, 8:22 pm ET] - Share - Viewing Comments |
Blizzard is "looking at free to play as an option for the multiplayer" in StarCraft II, reports StarcraftN, quoting lead designer Dustin Browder during a panel discussion at the Valencia eSports Congress. He also notes that the nature of their RTS sequel may not make this worthwhile. "We don’t know how we would monetize it," he adds. "While it might be good fun for me to play against someone with only half the units available to them, that’s not going to be an enjoyable experience for them." Thanks Eurogamer.
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Re: Blizzard |
Sep 22, 2012, 17:54 |
Krizzen |
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Wow, I don't know how you guys found the comments section, because most of you don't know how to read...
You keep saying, "We'll have to buy the units!" "Unbalanced esport!" and all that, but you seemed to have missed this one IMPORTANT LINE: "While it might be good fun for me to play against someone with only half the units available to them, that’s not going to be an enjoyable experience for them."
Also, CNC Generals/other F2P RTS isn't the real competition. Starcraft II has always been one hell of an esport, and it practically defined esport. The other largest esports (aside from FPS titles) are League of Legends and Dota 2. I believe they've spotted their wildly successful business model as F2P esports games, and a light bulb lit up. Too bad Starcraft just doesn't fit that model -- everyone needs access to the full array of units for it to make sense. They can't nickel and dime everyone to death for "Unit of the week! From the streets of the Terran homeworld, we bring you ______" like League of Legends can.
So that's what the article is about. It's about Blizzard releasing SC2 multiplayer while respecting the fact you must absolutely have all units.
I would love a F2P SC2! I don't think they'll pull it off, but they'll have to come up with some genius shit to repair their recently tarnished image, and they know that. |
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