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Torchlight II and Demo Available; MMO Questions

Torchlight II is now available, offering the second installment in this action/RPG series from Runic Games, a developer that boasts some of the creators of the original Diablo (there's an interview on IncGamers with Matt Uelmen talking about the old days of Blizzard North). Joystiq has word from Runic CEO Max Schaefer that the company is working on an OS X edition of the game, but that they are reconsidering plans for an MMO version of Torchlight. Here's his convoluted explanation: "We're waiting to do the Mac port of Torchlight 2, and fix whatever launch issues we have, and then decide after we've had a good night's sleep or three. It is likely that nothing that would be called an MMO is the next thing we do, though, but that's not 100 percent certain." Travis Baldree elaborates on Reddit: "I'll be frank, we have no plans to jump into that right now. The landscape is a little different than a few years ago, and creating the amount of content we did for Torchlight 2 was a supreme effort with a team this size. Taking on an MMO immediately afterward is not our current desire." Torchlight II is available on the Official Website and through Steam, and they each also offer a playable demo (thanks Frans), though there are no details on what this includes. Here's how the game is described:

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

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69. Re: Torchlight II and Demo Available; MMO Questions Sep 22, 2012, 00:59 WaltC
Optional nickname wrote on Sep 21, 2012, 10:10:

Extremely polished, Extremely worth not $20, but $60.

Actually, I wish you wouldn't say that...;) It just shows how you've become conditioned to think that "$60" is "the right price" to pay for a game of decent to outstanding quality. I think Runic has got it right, though, because in charging $20 they are bound to sell many more copies than they would have sold at $60, and so they are bound to make a lot more money with the game than they would have at a $60 per-copy MSRP. Piracy will be greatly reduced, too, from what it would have been with a $60 MSRP. People have got to quit responding like Pavlov's dogs when they hear a bell...;) Runic is ahead of the curve with their pricing metrics--they've got the right approach where so many game developers don't have a clue--which is a pity for them and us.

The musical Soundtrack is so effing beautiful, it is actually overpowering to this cartoony like game, to a point, but I shall let it play in TL2, and never ever bring that into Diablo3, shame on those that consider this.

I was very pleased about the fact that the game itself doesn't look "cartoonish" at all! The cut-scenes are all cartoon, though, but thankfully they aren't worth our attention in the scheme of the game.

the isometric view is zoomed out a touch at 1080p, but it is a very welcomed change, albeit the small monster appearance, I haven't seen the rest, but so far they looked a little translucent

Use the mouse wheel and zoom in about as close as you like. Apparently, you haven't done that yet. I'm playing at 1920x1200 and the resolution *and* the UI scale beautifully--you can even scale the UI independently of the game--I found that at my resolution 80% scaling on the UI is perfect for me.

edit: Forgot to say my favorite part, this game is like Dungeon Seige 1 , but so much better! THANK YOU FOR THIS!

Dungeon Siege had far more of story than T2, and wasn't particularly Diablo1/2-like at all, but I love T2 because it reminds me so much of D2 which I thoroughly enjoyed on my 3dfx V3, IIRC...;) I love the music and the atmosphere of T2.

The one thing I recall about Dungeon Siege was that you could rotate the camera on the x axis 360-degrees around your character/party--you couldn't rotate on the Y axis completely--but it made Dungeon Siege seem a lot closer to a real 3d game than the frozen isometric view that T1 and T2, and probably D2, as well, are limited to.

Thanks for reminding me that the next "old" game I'll have to buy when it comes out--say on the original Dungeon Siege. I think it was the best in the series, and that the franchise went downhill quickly after the first one.
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