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Anno 2070 Patch

A new patch is now available for Anno 2070 to update Ubisoft's strategy sequel to version 1.06. The patch can be found on AtomicGamer; Gamer's Hell; and The Patches Scrolls, while the automatic Steam update is live, as well. The patch notes have all the details, which are reproduced here:

Most important changes

  • Some formulas require less prototypes to be researched
  • Appearance probability of tornado reduced even more
  • Recyclable materials can now be mined endlessly at Underwater Recycling Stations
  • Overall game stability was improved
  • Saved games with more than 600 hours of play time are reacting normally again
  • Potential campaign dead ends have been fixed
  • An exploit was fixed which allowed building material being credited whilst demolishing building in pause mode
  • The impact of rare global ark items was increased

Further changes and bug fixes

  • A bug in the achievement with “The Entire Tech Tree”
  • A bug when inviting players into a multiplayer coop game was fixed
  • The missing ornamental “Small cross-hedge” was added to the construction menu.
  • A bug concerning express delivery in coop mode was fixed
  • Did a host set a running game session to public and clicked “OK” he was deleted from the session and it was set to closed. An error message appeared telling the player he was already part of this session. This bug has been fixed.
  • By accepting an invitation to a multiplayer session during an intro video, the mouse pointer disappeared. This bug has been fixed.
  • The effect of some items concerning ornamental buildings has been adapted.
  • Guardian 1.0 and Sentinel 1.0 are no longer neutral buildings. Faction bonuses are having an effect on these buildings now.
  • A bug concerning vehicle holograms has been fixed.
  • The ship limit points for the Erebos” submarine were lowered.
  • The single player mission “Free Market Economy” was missing two diplomacy actions by Rufus Thorne. This has been fixed.
  • In some scenarios after an extinguished Black Smoker on underwater islands had coal as a resource. This has been fixed.
  • After unlocking Researchers the resource tab for the fourth civilization level was shown. This has been fixed.
  • Several text bugs have been fixed.
  • Several icon bugs have been fixed.
  • Several smaller issues have been fixed.
  • Smaller balancing adjustments in diplomacy action, construction and research costs as well as expansion speed of third parties

Domination Mode

  • New maps added with additional bonus points for very hard missions.
  • Team chat implemented.
  • Replay function was added.
  • Several interface improvements implemented.
  • Usability was improved.
  • Balancing adjustments on existing missions.

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12. Re: Guild Wars 2 Launches Sep 18, 2012, 11:18 Frijoles
 
This game has a massive meta-game on top of it, so I can't see them patching out the online requirement. You basically get votes depending on what you do in the game. The votes help guide the overall game somehow. I never made it far enough to get in to that, though.

The game itself is very similar to Dawn of Discovery. Kind of similar to Settlers. It's a resource management game, spread out over islands. So you have to set up shipping routes for goods. Personally I didn't care much for the game, but I just get bored with that type of gameplay. It was a pretty game though. Worth $25 (with 50% coupon)? Not to me. Just couldn't hold my interest.
 
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