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| [Sep 14, 2012, 3:00 pm ET] - Share - Viewing Comments |
The teasing on the Obsidian Entertainment Website has culminated in the announcement of a Kickstarter for Project Eternity (working title), "an isometric, party-based RPG set in a new fantasy world," which they say "pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment." Here's word on the project, which is will on the way to its $1.1 million goal: Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.
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Re: Obsidian Kickstarter |
Sep 14, 2012, 19:43 |
Stanly Manly |
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Mashiki Amiketo wrote on Sep 14, 2012, 19:33: The ones I can remember are: pause on combat, on enemy found/spotted, ammo/weapon ineffective, on hit(surprise), end of turn/round, character death, enemy killed. I think there are two more. Ah, yeah, you have a much better memory than I =).
The ammo/weapon ineffective was nice, too. I can still remember Minsc saying "I hit, to no effect!" and Imoen "My weapon does nothing!"
As an aside, I always really enjoyed the old paladin, Keldorn's, critical hit exclamation of "Torm take you!". Giant Hair Crossbow... kpow! |
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