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Amnesia Postmortem - Piracy? "Screw It"

The Frictional Games Blog has a postmortem on Amnesia: Dark Descent, the horror game that was first released a little over two years ago (thanks Joao). They explain why they can only estimate how many copies they've sold at around a million, and how they are still managing to sell about 10,000 copies per month. They estimate the game cost $360K to make, and has since earned ten times that amount, prompting them to offer this perspective on piracy: "It has been over a year since we even thought about piracy. With sales as good as above we cannot really see this as an issue worth more than two lines in this post, so screw it."

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48. Re: Amnesia Postmortem - Piracy? Sep 15, 2012, 18:57 jdreyer
Verno wrote on Sep 14, 2012, 09:08:
jdreyer wrote on Sep 14, 2012, 04:52:
The truth is that we're seeing publishers taking actions that are drastically changing the face of PC gaming in response to piracy. If piracy were truly irrelevant, they wouldn't bother with these radical changes.

I have to disagree here, I think you make a good point but you're on the wrong track with it. Piracy is just a bogeyman, the real reason is far more mundane. It's all about control, not piracy. They want to be able to sunset this software as they see fit, have a direct hand in the distribution and they want an ongoing revenue stream in the form of DLC content. They want you getting BF4 next year and BF5 the following year, they don't want people playing Desert Combat Free Mod for 2 years. Hell in the case of BF they are scared to death of people even making their own MAPS, let alone mods.

Longevity doesn't mean anything to them if they can't monetize it, they have built these massive organizations filled with marketing types, middle management and etc that require a more consistent cash flow to stay viable.

Yeah, that's true. It's not piracy exclusively, or even mostly. But it is a factor.
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