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Amnesia Postmortem - Piracy? "Screw It"

The Frictional Games Blog has a postmortem on Amnesia: Dark Descent, the horror game that was first released a little over two years ago (thanks Joao). They explain why they can only estimate how many copies they've sold at around a million, and how they are still managing to sell about 10,000 copies per month. They estimate the game cost $360K to make, and has since earned ten times that amount, prompting them to offer this perspective on piracy: "It has been over a year since we even thought about piracy. With sales as good as above we cannot really see this as an issue worth more than two lines in this post, so screw it."

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37. Re: Amnesia Postmortem - Piracy? Sep 14, 2012, 09:58 InBlack
 
Kajetan wrote on Sep 14, 2012, 09:43:
Verno wrote on Sep 14, 2012, 09:08:
Longevity doesn't mean anything to them if they can't monetize it, they have built these massive organizations filled with marketing types, middle management and etc that require a more consistent cash flow to stay viable.
Its a company structure which evolved during the days of near limitless, two digit revenue growth each year. Whatever they were doing, people spend more and more money on games.

Now, facing a market saturation so dense that even the start of the next console generation isnt seen as THE saviour anymore, they start to panic. The majors have grown too big, they cannot survive in a video game market which is still highly profitable, but doesnt have the growth of former years. They are publicly traded companies. Making a decent profit isnt enough, they HAVE TO GROW!!!

Ahhhh we come to the truth at last. Well said...growth in a finite closed system cannot be infinitely sustained. Capitalism as we know it is blind to closed systems, which is why we have these meltdowns from time to time.
 
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