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Ubisoft Making Fewer AAA Games

An interview on guardian.co.uk hears from Ubisoft CEO Yves Guillemot, who discusses the French game developer/publisher's take on the future of digitally distributed games. He discusses cross platform games and the next generation of consoles, and says that they will be developing fewer "bigger" games going forward, though they may also be experimenting more with smaller projects:

With next gen consoles, it's going toward bigger games, and yes, we will make less of them. But with free-to-play games, the teams aren't as big so we can try different things and find subjects that are of interest to consumers. We announced Mighty Quest for Epic Loot last week, and we are announcing new types of games. This new environment is actually giving us the chance because we're reaching new consumers to develop new types of game brand and experience. What I like about the FTP model is that you are with your consumers all the time you can spend six months refining the gameplay and then put it in another environment, another title, because you automatically know it works well.

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17. Re: Ubisoft Making Fewer AAA Games Sep 13, 2012, 14:29 Rattlehead
 
BobBob wrote on Sep 13, 2012, 12:32:
Most of my favorite games are budget indie titles.

Some are great like Terraria, but most indie titles rely on a gimmick which wears off after the initial release soon after.
 
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