Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Guild Wars 2 Sells 2 Million

ArenaNet announces sales figures for Guild Wars 2, saying their recently launched MMORPG sequel has now sold more than two million units:

NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

81. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 20:05 NewMaxx
 
sauron wrote on Sep 13, 2012, 19:07:
Hard for the casual player to pick up how critically important buffs (haste) and debuffs (slow, paralyze) can be since they don't show up on the DPS spreadsheet.

GW2 seems to have the ability for at least some clases to switch modes on the fly, heal to support to dps (not sure about tank, more like bounce aggro around).

It's definitely possible to tank to some degree, I manage it pretty well with my guardian, and I've been experimenting with the aggro system. It does seem to lean towards three things: dps/heal (typical aggro), proximity (closeness to mob), and class (heavier classes attract more than lighter ones). Different mobs lean on these to a variety of degrees. The system seems biased towards being reactive rather than proactive, in the sense that a tank will be control-oriented, that is to say in my assumed role I need to get in the face of any mob not going after me and control the environment to protect allies when I cannot do that, since mobs also have short memories. In a way, that is half tank and half support, and healing/boons tie in nicely with that. I'd call it movement/action-oriented if anything.

In that sense, your FFXI experience matches up pretty well, it's a more advanced system than people give it credit for and is, in many ways, old school, rather than being novel. The novelty in GW2 seems to be its introduction in a more casual and learnable way. I don't want to be overly optimistic about this state of things, but it's possible that the game might encourage a new and larger generation of smarter and more cooperative players; time will tell. Last time I really felt that was in games like Ultima Online or, yeah, FFXI...
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo