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Path of Exile Free Weekend

This weekend will be another public test for Path of Exile, the upcoming indie action/RPG, as players will be offered access to the beta beginning September 14th. You can find all the details in this FAQ, and here's a bit:

So far, the much-anticipated game has raised over USD$1,200,000 in a Kickstarter-like campaign from fans buying access to the closed beta, virtual pets and pre-purchased game currency. This weekend is the opportunity for anyone to try to game for free, without having to buy a supporter pack.

The Path of Exile Beta servers will open for public access at 5pm PDT on Friday, September 14. Public access will end at 11:59pm PDT Sunday night, September 16. A full FAQ about the public weekend is available at www.pathofexile.com/publicweekend/.

When released, the game will be free to play, but will not feature ‘pay-to-win’. A previous public weekend in July attracted 55,000 players.

The latest patch adds new skills such as Arctic Breath and Ghost Reaver, additional quests, greatly improved minion functionality and a new look for item hovers.

A host of unique items have been added, including several designed by Brother Laz, author of the popular Diablo 2 mod Median XL. Over 90 fans who have purchased the USD$1000 ‘Diamond Supporter’ pack also get to design unique items for the game.

While the game is currently in a Closed Beta, fans who pre-purchase at least USD$10 of credit for the game’s ‘ethical microtransactions’ receive a beta key.

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28. Re: Path of Exile Free Weekend Sep 12, 2012, 08:50 Wowbagger_TIP
 
Prez wrote on Sep 12, 2012, 04:19:
...besides the cash shop button.

And that's enough for me to despise it. I have tried many F2P games, and in every single one the items, loot, drops, upgrades, unlocks, etc. feel arbitrarily limited to encourage use of the cash shop. Maybe it's painting with too broad a brush, but generally if a game has a cash shop or auction house I'm not going to bother with it. I have hated every single game that I have played that has one, in all different genres (even the supposedly good ones like Tribes). I absolutely loathe the intrusion of such things as cash shops and auction houses in my game world. They weaken and devalue every game they are included in for me, often to the point of ruining it completely. Until someone figures out how to make a F2P singleplayer game where I am not being pitched to, sold to, or forced to grind for shit so I get frustrated and break out the wallet I am going to continue to despise F2P games. That's just me though - it's a personal pet peeve.
From what we've heard so far, the only things they are planning to sell in the cash shop are stash pages, character slots (you get 25 already though), and cosmetic items like dyes, taunts, etc. Nothing at all to do with drop rates of anything or actual useable items. They've been pretty adamant about that all along. You get the game free, they have to have some way to make a few bucks off of it. I don't begrudge them that, as long as they don't let it impact the fun of the game, which this doesn't do at all IMO.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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