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Path of Exile Free Weekend

This weekend will be another public test for Path of Exile, the upcoming indie action/RPG, as players will be offered access to the beta beginning September 14th. You can find all the details in this FAQ, and here's a bit:

So far, the much-anticipated game has raised over USD$1,200,000 in a Kickstarter-like campaign from fans buying access to the closed beta, virtual pets and pre-purchased game currency. This weekend is the opportunity for anyone to try to game for free, without having to buy a supporter pack.

The Path of Exile Beta servers will open for public access at 5pm PDT on Friday, September 14. Public access will end at 11:59pm PDT Sunday night, September 16. A full FAQ about the public weekend is available at www.pathofexile.com/publicweekend/.

When released, the game will be free to play, but will not feature ‘pay-to-win’. A previous public weekend in July attracted 55,000 players.

The latest patch adds new skills such as Arctic Breath and Ghost Reaver, additional quests, greatly improved minion functionality and a new look for item hovers.

A host of unique items have been added, including several designed by Brother Laz, author of the popular Diablo 2 mod Median XL. Over 90 fans who have purchased the USD$1000 ‘Diamond Supporter’ pack also get to design unique items for the game.

While the game is currently in a Closed Beta, fans who pre-purchase at least USD$10 of credit for the game’s ‘ethical microtransactions’ receive a beta key.

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8. Re: Path of Exile Free Weekend Sep 11, 2012, 12:16 Beamer
 
Optional nickname wrote on Sep 11, 2012, 12:08:
we have had Diablo1, we all played it, and now there is nothing that will ever top that.

It's pretty crazy to say "nothing will ever top that." Diablo 1 is pretty just-ok with lots of annoying quirks. If you go back and ignore your nostalgia it stands up, pretty well, but isn't something that's impossible to topple.

1) More variety (in characters, skins, customization, weapons, weapon types, magic spells, skill trees, etc.)
2) Keep randomization
3) Allow offline singleplayer

It's not at all hard to beat. It's just time consuming. The biggest problem is people remember Diablo 1 but hold anything new to modern standards, so they get angry at old fashioned standards in new games even if they were in Diablo 1, and get angry at new standards because they're different than Diablo 1.

Really, if someone manages to update the gameplay in the right ways (keep the inventory, keep the offline, keep the randomization) yet increases customization and, most importantly, adds a ton of atmosphere, it'll be a winner.

I guess that's the most difficult part - atmosphere. Atmosphere was much easier back then - graphics and sound were so basic that we had to fill in blanks with our minds. Now they're so detailed that there are no blanks (perhaps part of the problem) and no room for our imagination. Few games manage to do atmosphere well for that reason. X-COM killed in atmosphere (again, lots of blanks and generic items.) Doom and Diablo killed in atmosphere. Today, who does it? Amnesia... and...?
 
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