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Guild Wars 2 Patch Notes

ArenaNet continues its post-launch tweaking of Guild Wars 2, posting patch notes for an update yesterday and another set from today. Most of the changes are bug fixes.

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22. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 02:20 Fion
Creston wrote on Sep 9, 2012, 22:08:
So, on a more normal topic, question about WvWvW. Played it for awhile this afternoon, it was pretty cool, though it seemed largely pointless as we kept zerging back and forth between an enemy keep and our own home base. They'd rush us, we'd get overrun, they'd follow us to our home base where we'd regroup, we'd drive them back, at which point they would retreat into the keep, and since we didn't have the manpower to break down the gate (which had at least a MILLION hitpoints. I guess it was made from the souls of the damned, or something), and back and forth and back and forth.

Anyway, it earned okay XP, and decent karma, but how the heck do you make money in WvW? I got my 50 kills for my monthly (against ~ 7 or 8 deaths, so not too bad, I think), and the grand amount of loot I got out of it was worth approximately 30 coppers. In the mean time, I spent about 10 silvers repairing my shit every time I died. So how is this a financially viable method of leveling up? Am I missing something? I got loot from only a few guys that I killed; most of them left nothing...

Is there some secret to getting rewarded in WvWvW that I'm not privy to?


I'll never understand the whole 'if it doesn't have a carrot, it isn't fun' mentality. That said, Creston if you want to enjoy World vs World I recommend finding a guild that has a presence in WvW on your server. It's a whole hell of a lot more fun that way when you have a coordinated group using siege weapons and other tactics to crush the roving zergs.

It's the servers with large WvW focused guilds that own the hell out of everyone else because use of tactics, good siege weapon placement, etc. The only downside is of course the queue times.
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