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On Darksiders II Sales

GamesIndustry International has the NPD Group's estimate that Darksiders II sold just 247,000 units in the U.S. in August, saying it reflects how weak game sales have been lately that this still managed to place THQ's action/RPG sequel on the top ten bestseller list for the month. They were unable to get a comment on this from THQ, but have a reaction from analyst Micael Pachter who presumes the game has sold about a million units internationally by now, but that he doesn't think the game will be profitable, saying: "my understanding is that breakeven is greater than 2 million units, so it's not likely to get much higher than that."

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55. Re: On Darksiders II Sales Sep 10, 2012, 11:12 Verno
 
robdot wrote on Sep 9, 2012, 11:46:
i bought this and the journey collection at the same time. darksiders sat while the grandkids played flower and journey. i myself got way tired of the puzzles towards the end and just wanted to kill something. there is not enough action for todays market. i have lots of kids at my house and they dont want to solve puzzles. they will simply pull it out and play a different game. todays audience has an xbox, a ps3 , and ipod touch, etc. they are not gonna sit and try to figure out which lever to pull or portal to jump through.

You make a few references to yourselves then switch to kids then to todays audience. Why do I think that in this case only one of those is actually speaking a preference? I don't "have lots of kids at my house" but in my experience with kids, they generally like solving puzzles. Of course this game isn't aimed at ages 3-12 anyway so of course they will find some of them a little difficult.
 
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