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On Darksiders II Sales

GamesIndustry International has the NPD Group's estimate that Darksiders II sold just 247,000 units in the U.S. in August, saying it reflects how weak game sales have been lately that this still managed to place THQ's action/RPG sequel on the top ten bestseller list for the month. They were unable to get a comment on this from THQ, but have a reaction from analyst Micael Pachter who presumes the game has sold about a million units internationally by now, but that he doesn't think the game will be profitable, saying: "my understanding is that breakeven is greater than 2 million units, so it's not likely to get much higher than that."

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45. Re: On Darksiders II Sales Sep 9, 2012, 11:48 yuastnav
 
LurkerLito wrote on Sep 9, 2012, 10:48:
Jerykk wrote on Sep 9, 2012, 01:29:
If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.
I am pretty sure what turned many fans of DS1 to disliked DS2 was a complete change to the game play mechanics. While combat, and puzzles were the same, the game play changed from an action game with some RPG-ish elements to a full blown aRPG with inventory management, buying and selling, and grinding for levels. In DS1 War was powerful from start to finish, the RPG-ish elements were just improving his weapons and buying skills. In DS2, you now have to deal with levels, a skill tree, grabbing dropped weapons, selling them to make room for more, buying skills, improving possessed weapons, running into creatures far stronger than Death making him feel significantly weaker than War in the beginning.

While I like both games, the first one was better put together. It was a game where the story fit the game play and the game play mechanics matched. In DS2, the story fits the game play but the game play mechanics clash. DS1 War was powerful throughout the game even after he was stripped of his powers. In DS2, Death is weak and gets stronger, and his weapons sucked and have to be constantly replaced. For a supposed horseman of the apocalypse, it clashes with the story but is done that way to fit it to the aRPG game mechanics.

In other words, they took a Action game like Ninja Gaiden/Devil May Cry and made it more like Diablo.

Which is why I am interested in Darksiders 2.
When I saw the first one I didn't pay it much attention because after seeing a few gameplay videos I've written it off as some boring action adventure, but now that they have introduced an RPG system and an open world it makes the game much more interesting and I don't think I am the only one who thinks that way.

Still, cannot afford to buy games full price since I rarely finish them anymore, due to a lack of time. And then the interest fades. Hope it will be at least 50% off during the winter sale.
 
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