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Sony Player Studio; EverQuest; & EverQuest II Expansions Announced

The EverQuest II Website announces EverQuest II: Chains of Eternity, an upcoming ninth expansion for the MMORPG sequel. Word is: "This expansion contains must-have features such as level increases, prestige abilities and new game items only available with this expansion, such as adornments that become more powerful with your character. Also, explore new content in two spirit-realm versions of familiar lands, and experience adventure with new dungeons and quests. Put right the imbalance in the Ethernere!" Not to be outdone, the EverQuest Website announces EverQuest: Rain of Fear, the 20th expansion for this MMORPG that's been rolling along for 13 years now (thanks Zarkonis). This will add new content, new features, and raise the character level cap to 100. Finally, SOE unveils Player Studio, a way for players to design and sell items in both EverQuests soon and eventually in other SOE MMOGs as well. Here's word:

Selected items will be offered for sale in the SOE Marketplace alongside items created by staff artists, priced in SOE's Station Cash virtual currency. Revenue from the sale of these items will be shared back with the creative player.

The program is not yet officially running, but you can read up and even start creating items now. More information will be released at SOE Live 2012 in Las Vegas, NV.

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15. Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 17:23 NKD
EQ kept me entertained for years, and EQ2 has a lot going for it even today. I can't think of another MMO with the amount of interesting content and exploration that EQ and to a greater extent EQ2 have today. In EQ2 you have to turn off your XP gain and spend ages at each level range to see and do all there is.

It may not have ever had the numbers of WoW, but in my mind EQ2 is the far superior product for anyone who loves the most fundamental attribute of an MMORPG: Exploring a world with other people.

MMORPG developers today are too busy wringing their hands over what magic combination of gameplay elements to steal from other MMOs to make the latest greatest one. But it's not that easy. You have to have the fundamental elements like an engrossing, spacious, and memorable world.

I remember the first time I wandered around Greater Faydark in EverQuest. It seemed endless, even though it was microscopic compared to some of the worlds of today. There was a sense of wonder, what is out there? What trouble can I get in?

Now MMORPGs are just a big math game. And that extends outside of gameplay to the actual development as well. Polls, metrics, blah blah blah. There is no wonder left. The slippery slope of nerfs and convenience features has eaten away all the meat on the bone. Online worlds no longer represent the ages of wonder of our own world, they represent today's world: GPS, cell phones, computers, and mindless automatons masquerading as human beings.

The reality is that an online world without all the Retard-Friendly features will never happen again.
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