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| [Sep 06, 2012, 1:51 pm ET] - Share - Viewing Comments |
Kotaku has a follow-up to Stardock's recent lawsuit against Alexandra Miseta over what the company alleges was its former marketing manager's role in the shortcomings of Elemental: War of Magic. They have court documents showing that before being sued herself, Miseta had already brought her own lawsuit against Stardock CEO Brad Wardell for sexual harassment, retaliation, and wrongful termination, and that Stardock's lawsuit came three weeks after a judge denied their request to dismiss her case. In addition to details from the sexual harassment case, they offer accounts from an anonymous alleged former Stardock employees refuting the idea that Miseta was responsible for Elemental's failure. They say Wardell has not yet responded to their request for comment on this.
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Re: Sexual Harassment Lawsuit Preceded Elemental Lawsuit |
Sep 6, 2012, 18:15 |
ASeven |
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I think, from what I've read, the most confusing part for me is this. Wardell claims Elemental was hurt by what she deleted when she left her office and moved to another job. This is what I don't understand, how could marketing stuff hurt a game by "spending "vital time" leading up to Elemental's release "attempting to re-create" the marketing materials, "rather than programming, debugging, and otherwise readying Elemental for release."". Why would they use programmers and game developers to re-create marketing material? That is very, very odd since game programmers and developers do have a specific job and it doesn't include making and re-creating marketing material and campaign. It's not in their job description and that kind of job is better made by marketers who could be hired easily at that point and could have re-created the marketing material within the time frame since this was not a huge, AAA kind of production.
The inference that Stardock used programmers to re-create marketing material instead of "programming, debugging, and otherwise readying Elemental for release" is mind-boggling. This, of all things, is a red flag for me, not to mention that even if he used the game programmers to re-create the marketing campaign, given the size of the project and how it turned out to be, it would have been quite wise to ditch the marketing material lost in favor of debugging and polishing. If that happened indeed then I can only say Brad is quite incompetent at assigning tasks and Elemental got hurt due to that as well. |
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