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More on Valve's Hardware Plans

A listing for an Industrial Designer position on the Valve Corporation Job Postings Page has a very interesting description that expresses Valve's frustration with the progress of hardware development and offers more on their plans to address this (thanks Computer and Video Games). Here's word:

Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.

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27. Re: More on Valve's Hardware Plans Sep 4, 2012, 17:38 NewMaxx
 
Stanly Manly wrote on Sep 4, 2012, 15:21:
Love that Eye Tracker, that seems to be the way to go. The only problem I can see with it during gaming, is when you inevitably look away from your screen... Maybe an auto-pause function...

What I was thinking was that they'd have a mouse-like object (or macro keys) with say two buttons, and holding down one would let you do a MechWarrior-style torso twist (freeze what you're aiming at but allow look-around) and the other would freeze entirely. I'm an engineer so I have some experience with this type of stuff, and most people seem to prefer a joystick-like approach to it, and the use of such switches allows for more genre compatibility.

This comment was edited on Sep 4, 2012, 17:43.
 
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