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| [Sep 04, 2012, 09:36 am ET] - Share - Viewing Comments |
A listing for an Industrial Designer position on the Valve Corporation Job Postings Page has a very interesting description that expresses Valve's frustration with the progress of hardware development and offers more on their plans to address this (thanks Computer and Video Games). Here's word: Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.
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| 14. |
Re: More on Valve's Hardware Plans |
Sep 4, 2012, 12:09 |
El Pit |
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nin wrote on Sep 4, 2012, 11:28: One of their initial drawings had a game pad where you could swap out various pieces to your liking (specifically a trackball attachment, I'm assuming for aiming). I'd be very curious how that turns out.
Not familiar with the site, but here are the images. Thx, nin. I would rather have my kb/m instead of this game controller. I don't like holding a controller in my hands, I rather have something lying on a desk in front of me, e.g. the old trackballs that could be placed on a table. But I know I'm in a minority. |
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| Consoles? I owned two: a Pong clone and an Atari 2600. And that's it. |
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