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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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| 16. |
Re: Op Ed |
Sep 4, 2012, 14:39 |
Ratty |
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Creston wrote on Sep 4, 2012, 11:11: And then they make it harder just by doing the BS "you do less damage, enemies do more damage and have ten times the HP" routine. Amen to that. In the original Thief games as you upped the difficulty more areas became accessible to you, but there were more enemies and some shadows were missing making sneaking more difficult. Plus the better ammo became much rarer. Painkiller did a pretty good job of it too. Let's see more creativity in difficulty levels please.
And about the article, the first author is on crack. Sure, let's take away more player choices cause I want you to play the game my way. Oh, and quicksave ruins games too so we didn't put it in so you're forced to have a more visceral experience.
The second author is on crack because he defends playing games on easy. What a moron. How about, I always play games on hard but the existence of Easy difficulty doesn't bother or affect me at all. |
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