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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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Re: Op Ed |
Sep 4, 2012, 10:18 |
Verno |
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briktal wrote on Sep 4, 2012, 09:55: I think what they were trying to say is that in some games, easy mode can make it so you don't really need to play the game "correctly" to succeed. They mentioned a cover shooter where you don't need to use cover. Perhaps also a racing game where you just bounce off the walls instead of braking and turning. Sure, that's all fair and stuff but I'm just saying that's what their games are too. They convey difficulty through bonus objectives but you still reach them through using an absurd amount of contextual action automation so it's really more about fighting timers than anything else. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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