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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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Re: Op Ed |
Sep 4, 2012, 10:06 |
finga |
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Bring back dynamic difficulty and put that in as an option. Very few games make a point of doing it (although some games do it secretly and don't tell you), but those who have made it a specific feature wind up making it a pretty cool system.
Sin Episodes had it, and it really made it interesting because the client remained aware of what happened in your last quicksaves/quickloads, so you could quicksave-whore it and the game would start ramping up the difficulty if you used it to great success. (And it'd drop it back down if it noticed you were quickloading over and over without making any progress.) |
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