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| [Aug 29, 2012, 10:01 am ET] - Share - Viewing Comments |
An article on Polygon offers an extensive look at Spec Ops: The Line, Yager's recently released third-person shooter set in a windstorm-swept Dubai. This offers a detailed exploration of some of the game's themes (warning of spoilers for those who are yet to play), and hears from lead writer Walt Williams on the topic. An interesting aspect of this noted by VG247 is Williams referring to the game's multiplayer support as "a cancerous growth" forced on them as a checkbox item by publisher 2K Games: Against Davis' wishes, development on the multiplayer component proceeded and was farmed out to Darkside Studios. The result, according to Davis, was a "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product." "It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package — it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
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| 17. |
Re: Spec Ops: The Line MP Knocked By Dev |
Aug 29, 2012, 14:20 |
JediPunisher |
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Beamer wrote on Aug 29, 2012, 11:11: At the same time, plenty of people (even here) say "no multiplayer? I'm not paying $60 for a 12 hour single player game!" So multiplayer gets tacked on, and it sucks, and no one is happy. Or, sometimes, an additional 4-6 hours is tacked on, and they suck and outstay their welcome, and no one is happy. While I do enjoy well polished multiplayer, for most games I'm fine with SP only. I'd prefer their budget to be spent on extending SP instead of adding crappy multiplayer designed by a different developer.
I'm not sure MP matters that much to publishers as long as its a lengthy SP campaign. You see, the idea is to entice purchasers to keep the game for a few weeks before trading it in, which in turn maximizes sales of new copies. The problem is that too many games nowadays have SP campaigns that can be completed in a single afternoon; Those games really need quality MP to keep them out of the bargain bin.
This comment was edited on Aug 29, 2012, 14:33. |
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