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Spec Ops: The Line MP Knocked By Dev

An article on Polygon offers an extensive look at Spec Ops: The Line, Yager's recently released third-person shooter set in a windstorm-swept Dubai. This offers a detailed exploration of some of the game's themes (warning of spoilers for those who are yet to play), and hears from lead writer Walt Williams on the topic. An interesting aspect of this noted by VG247 is Williams referring to the game's multiplayer support as "a cancerous growth" forced on them as a checkbox item by publisher 2K Games:

Against Davis' wishes, development on the multiplayer component proceeded and was farmed out to Darkside Studios. The result, according to Davis, was a "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product." "It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

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9. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 12:33 Jerykk
 
And no one here is blaming the consumer for not liking the taste. The blame is demanding extra effort be put into wasted areas. If multiplayer is a necessary checkmark on the back of a box in order to get a consumer to pay $60 instead of $30 then every game is going to get a half-assed crappy multiplayer the developer never expects you to play. Fine, whatever, it results in more industry jobs and keeps the product margin high.

Gotta disagree. The lack of people playing multiplayer in Bioshock 2, Deadspace 2, Spec Ops, Singularity, etc, shows that people don't really care about tacked on multiplayer. If you make a single-player experience that is compelling and has replayability, people will buy it. Instead of wasting time and money on multiplayer, developers would be better off spending those resources on extending and improving the single-player experience.
 
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