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Guild Wars 2 Launches announces the official launch of Guild Wars 2, following a few days of early access to ArenaNet's MMORPG sequel. For those getting underway, this post has links to the game's Online Manual and a tutorial video to help you out. Word is:

Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.

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87. Re: Guild Wars 2 Launches Aug 29, 2012, 10:47 Wolfox
Verno wrote on Aug 29, 2012, 09:21:
I have to admit I don't get Engineers at all. Stationary pets seems like a dumb idea and they so much utility/support that it borders on insane. Anyone here have one and can shed some light on how they play? I did see one dude using a flamethrower and that looked pretty boss though!

Engineers are the most versatile class of GW2, in my opinion. It's my favorite class so far (with Mesmer as a close second). Engineers can excel in support, condition damage (through pistols mostly), control (grenades, mines), defense (turrets)... it's a very flexible class, and I'm loving it.

As an example, in PvE, I've been using the rifle (it's a good weapon for control, with average damage output) and relying on the flamethrower (which has great AoE, short-ranged damage and control abilities) and mines (damage, control). I can face single enemies a few levels higher than mine with ease, and small mobs are very doable if you use the flamethrower well. It's very fun.

If you want, add me (Wolfox) in your contacts, and who know... we might get to play together sometime.

On a sidenote, I played WvWvW for the first time yesterday (using my engineer, as above, just changing mines for the elixir that gives you multiple boons) and it was a blast. Most fun I've had in quite a while.
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