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Orcs Must Die! 2 Booster Pack This Week

Robot Entertainment announces Fire & Water, the first booster pack for Orcs Must Die! 2, saying this will be released on Wednesday to add three new levels and three new Endless Mode conversions to the action/strategy sequel. Here's what to expect:

Robot Entertainment today announced Fire & Water, the first booster pack for Orcs Must Die! 2. The booster pack features three brand new levels and three new Endless Mode conversions that can be played in single-player or with a friend in co-op. Players who download the pack will also find a new array of traps to help them combat terrifying new elemental enemies.

Hellish new Fire Lords and Fire Elementals crumble when killed, leaving behind dangerous Firelings that will hunt the player down and explode when they get too close! Slippery Water Lords and Water Elementals dwindle into pools of water when killed, but don’t count them out of the fight! When Waterlings find dormant puddles, they’ll absorb the stagnant water and grow into new Water Elementals!

War Mages will have access to three exciting new traps to add to their arsenal, as well. The Web Spinner is a new wall trap that ensnares hallways full of passing monsters in a sticky tangle of webs, slowing them down to buy precious time. Ceiling Darts turn your fortress into a temple of doom for orcs, dropping from the ceiling to fire deadly darts in every direction. If the orcs make it past your defenses the first time around, you can give them another dose of pain with the new Floor Portal. Place the floor portal anywhere on the ground. Unsuspecting enemies who step on it will be magically teleported back to the beginning of the level!

The Fire & Water booster pack for Orcs Must Die! 2 will be available on Steam for $4.99 on August 29th.

Fire & Water Booster Pack Features:

  • New Levels to Defend – The fight for survival isn’t over yet! Battle your way through three exciting new levels in single-player or co-op – Traffic Jammed, Double Decker, and The West Wing.
  • New Endless Mode Conversions – Think you’ve mastered Endless Mode? Think again! The Fire & Water booster pack features three new Endless Mode level conversions to hold your ground on – The Library, Double Decker, and The West Wing.
  • Terrifying New Enemies – Prepare for a whole new challenge when you face off against the harrowing new Fire and Water Elementals!
  • Exciting New Traps – Add some deadly new defenses to your Spellbook with the Web Spinner, Ceiling Darts, and the Floor Portal!
  • New Bonus Skull Definition – Can you hold the invading monsters at bay without traps? Prove your mettle by playing exclusively with weapons and you’ll add another bonus skull to the pile at the end of each level.

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23. Re: Orcs Must Die! 2 Booster Pack This Week Aug 27, 2012, 14:27 Verno
 
There are many traps that get overlooked or have secondary benefits. A lot of people use Brimstone almost exclusively but I feel like the Floor Scorcher is a better trap. It has physics effects in addition to its AoE damage, a fast reset and adds to combo multipliers in a big way. You can put one beside a cliff for example, pointing inward toward the lane and it will flip monsters over the edge in addition to doing damage to things.

The steam trap is awesome too, its only like 250g and you can put a grinder or wall blade 2-3 tiles then it will flip things upward into those traps which adds greatly to your combo scores. Haymakers work well on ceilings for flyers in addition to owning stuff on the ground. Using spring traps to fling things across gaps into void walls is comedy gold too.

Anyways I highly encourage people to experiment and dick around. There are a ton of viable trap scenarios for every map, I actually respec'd between every single Nightmare level to keep trying new things.

Also, AutoBallistas are really the only good trap against flyers unless you can place arrow traps on the path the flyers will take.

I don't know, I hate them because they don't prioritize air targets like archers do. So if your ground box is anywhere near the ballistas, they will waste their cooldowns on kobolds and shit while the flyers go straight to the rift. In the story levels this isn't a big deal but in Endless mode there is no good solution to flyers. Shock zappers suck and archers are wasted money. You basically just have to handle them yourself.
 
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