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Orcs Must Die! 2 Booster Pack This Week

Robot Entertainment announces Fire & Water, the first booster pack for Orcs Must Die! 2, saying this will be released on Wednesday to add three new levels and three new Endless Mode conversions to the action/strategy sequel. Here's what to expect:

Robot Entertainment today announced Fire & Water, the first booster pack for Orcs Must Die! 2. The booster pack features three brand new levels and three new Endless Mode conversions that can be played in single-player or with a friend in co-op. Players who download the pack will also find a new array of traps to help them combat terrifying new elemental enemies.

Hellish new Fire Lords and Fire Elementals crumble when killed, leaving behind dangerous Firelings that will hunt the player down and explode when they get too close! Slippery Water Lords and Water Elementals dwindle into pools of water when killed, but don’t count them out of the fight! When Waterlings find dormant puddles, they’ll absorb the stagnant water and grow into new Water Elementals!

War Mages will have access to three exciting new traps to add to their arsenal, as well. The Web Spinner is a new wall trap that ensnares hallways full of passing monsters in a sticky tangle of webs, slowing them down to buy precious time. Ceiling Darts turn your fortress into a temple of doom for orcs, dropping from the ceiling to fire deadly darts in every direction. If the orcs make it past your defenses the first time around, you can give them another dose of pain with the new Floor Portal. Place the floor portal anywhere on the ground. Unsuspecting enemies who step on it will be magically teleported back to the beginning of the level!

The Fire & Water booster pack for Orcs Must Die! 2 will be available on Steam for $4.99 on August 29th.

Fire & Water Booster Pack Features:

  • New Levels to Defend – The fight for survival isn’t over yet! Battle your way through three exciting new levels in single-player or co-op – Traffic Jammed, Double Decker, and The West Wing.
  • New Endless Mode Conversions – Think you’ve mastered Endless Mode? Think again! The Fire & Water booster pack features three new Endless Mode level conversions to hold your ground on – The Library, Double Decker, and The West Wing.
  • Terrifying New Enemies – Prepare for a whole new challenge when you face off against the harrowing new Fire and Water Elementals!
  • Exciting New Traps – Add some deadly new defenses to your Spellbook with the Web Spinner, Ceiling Darts, and the Floor Portal!
  • New Bonus Skull Definition – Can you hold the invading monsters at bay without traps? Prove your mettle by playing exclusively with weapons and you’ll add another bonus skull to the pile at the end of each level.

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15. Re: Orcs Must Die! 2 Booster Pack This Week Aug 27, 2012, 12:22 Creston
 
Verno wrote on Aug 27, 2012, 11:30:
In the first one you had to defend multiple hallways / areas several times, but at least it was made in such a way that it was possible to do for a single player. (Portals to shift between the two areas, and most levels had a clever little knack where you could re-route the enemies to all get funneled into a single area where you could killbox them.)

OMD2 just has completely separate areas and you have to run like fucking mad to defend both of them. My biggest issue with it, however, is how much I seem to have to use my character's main attack to kill stuff, and there's no autofire. Grrrr.

I hear ya but you just gotta rethink your approach bro. I had some really frustrating moments in the SP because I kept trying to use the same trap setups for every map and stuff I was comfortable with. In the end I just had to change things up and it all fell into place. For example on some levels where the approaches are too far spaced I will wall off one, lay a bit of brimstone down in front to nail sappers and then setup a killbox at a choke point.

I've 5 skulled everything on both characters and in Nightmare, there are some levels with a frantic setup in the early parts but everything is more than doable in SP. If anything I find co-op a bit frustrating at times because you're limited to 6 slots so you have to do a lot of back and forth. If you need some examples to get you started just holler at me on Steam.

I guess I may just switch back to the warmage and just abuse the shit out of tar pits.

Sorceress with Steam Traps with chill and Haymakers with stun is pretty amusing. Acid with slow helps a lot too. Tar is awesome but the Sorc has a bit more versatility and greater combo opportunity IMHO. Also don't forget the Decoy got hella buffed, it has health regen now and its unique upgrades are great.

Yeah, I guess that's probably my biggest issue, that I'm stuck in just making killboxes and don't try anything else. I may have to switch some stuff up. Of course, I bought tons of upgrades for hyper-efficient killboxes, and don't really have many other traps.

I'll give it a try with some other stuff. Never used the decoy, always seemed kinda pointless to me, but I'll give that a try as well.

Thanks man!

Creston
 
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