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| [Aug 25, 2012, 3:40 pm ET] - Share - Viewing Comments |
The Darksiders II Website has details on plans to address some player requests in patches for Darksiders II (thanks VG247). Here's word on what's in store for the PC edition of Vigil Games' action/RPG: We are working on fixes for a number of bugs which can potentially block progression that have come to our attention, while also exploring adding additional features you have been asking for. This work includes vsync updates, improved shadow map resolution, X-axis options and additional keyboard mapping options (amongst other community requests). We hope to roll out a number of patches to address these issues in the weeks to come.
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| 7. |
Re: Darksiders II Patch Plans |
Aug 26, 2012, 02:04 |
PHJF |
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I didn't enjoy Darksiders 2 nearly as much as Darksiders. The combat was off (owing mostly to the TERRIIIBBBLLLEEEE camera), the loot mechanic was a total gimmick, the overworlds were terribly boring to traverse (fast travel or no), the bosses were awful (seriously? First major boss is this huge monstrosity and all the other ones are like three feet tall?), the writing/characters/plot were junk, the visuals were particularly dated, the platforming was godawful... I could go on. The only thing positive that stood out was Jesper Kyd's work.
After all the work/time/marketing that went into this game I expected so much more. |
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