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Dark Souls Resolution Hack

NeoGAF has version 0.3 of an "internal rendering resolution fix" for the just-released PC Dark Souls: Prepare To Die Edition. This mod addresses the PC ports fixed rendering resolution of 1024x720by intercepting the calls to the DirectX 9 API, and this has apparently been a big success for something whipped up so quickly. Thanks games.on.net via VG247.

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37. Re: Dark Souls Resolution Hack Aug 26, 2012, 09:06 netnerd85
 
Jerykk wrote on Aug 26, 2012, 06:24:
Namco ultimately decides whether or not a game gets patched because they fund development of said patches. If Namco really cared about the quality of the port, they could have easily outsourced its development to a team with PC experience. However, it looks like they put very little funding into the whole thing. Keep in mind that they were well aware of the community's complaints before the game was even released. They could have delayed the port to allow time for improvements but chose not to.
Of course, but to expect a bunch of suits to care about a computer game is just not going to happen. What they care about is profit. We can talk about what they should have done all day and I completely agree with you. The state of some of the ports these days is just down right pathetic, this would have to be one of the worst I have seen so far but I haven't seen them all. I do think though, we may just get a patch. The game has scored well and seems to have a lot of interest. It's not the first time a game has been pushed out before it was ready - seems to be the go to thing to do these days!
 
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