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Dark Souls Resolution Hack

NeoGAF has version 0.3 of an "internal rendering resolution fix" for the just-released PC Dark Souls: Prepare To Die Edition. This mod addresses the PC ports fixed rendering resolution of 1024x720by intercepting the calls to the DirectX 9 API, and this has apparently been a big success for something whipped up so quickly. Thanks games.on.net via VG247.

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5. Re: Dark Souls Resolution Hack Aug 24, 2012, 12:50 Verno
 
mch wrote on Aug 24, 2012, 12:40:
I read that the original problems with fps in Blighttown was due to enemy pathing issues. I thought they actually improved it on consoles with a patch?

Blighttown was a little slow for me, but not as horrible as some of the stories I heard. Maybe I didn't aggro the enemies on lower levels as much, and have to deal with them trying to find a way up to me.

PS fuck Sen's Fortress

I haven't played it in a few months so no clue. But dude Sen's Fortress was the bomb! Some of the most hilarious death moments due to the traps.
 
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