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Guild Wars 2 Launch Schedule and Client Downloads

The countdown timer on the Guild Wars 2 Website is ticking off the minute to the launch of the MMORPG sequel, showing the game's early access period will begin in under 48 hours. This post has details on how players of the original Guild Wars can claim their "Hall of Monuments" rewards in the new game. To avoid confusion of how the head start and launch will work, ArenaNet provides the following schedule:

The information below will give you specific details about times and dates based on whether you pre-purchased, pre-ordered, or are picking up a copy of the game on release day. For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.

  • Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officially begin at 0:00 AM Pacific time (GMT -7:00) on August 25th. However, please note that in order to ensure we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
  • Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27th. NOTE - Pre-Order code registration is now enabled.

Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars 2 account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch. We look forward to seeing you in-game very soon!

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45. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 18:21 Despoiler
 
Yakubs wrote on Aug 23, 2012, 17:03:
Despoiler wrote on Aug 23, 2012, 16:40:
The X hours thing isn't because of the reason you say, it's because the game is easy while you are learning.

Sorry, but hard != good, hard != interesting, hard != depth, necessarily. You seem to have read my post with enough interest to reply to it yet did not bother to understand the underlying point of it.

Is it really a surprise that you found things to like about the game after sinking, what, 50? 100+ hours into it? And you spent this amount of time on a beta version where your characters aren't even saved! Sorry, bud, but the only thing "measurable" is the fact that you're a biased fan.

I'm sure if you ask someone who spent 100+ hours cutting themselves with razor blades, they'd easily be able to tell you all about why they enjoy it. Still a shit thing to spend your time on.

Lol hard is relative. Personally, I do not think of things in terms of hard or easy. It's just a question of how long it takes to master something. Hard vs easy is a defeatist's attitude. You will never be an expert at anything if you put up artificial walls. High skill cap just means you have to practice to master it because there is depth. As I have said, you cannot just do 1,2,3,4 in this game post level 25. You can't do it at all in PvP. You must use the right skills at the right time. You must use your dodge a the correct times. None of those times are static nor are the visual queues the same. I doubt you even noticed that you can trigger combos with your abilities let alone noticed that there are literally hundreds of skill combos you can do with other professions that all have different effects.

No I am not biased, sorry. I've listed my qualifications in a prior post. I could care less if you or anyone else plays. What I cannot allow is FUD posts like yours. I do beta test games because I like to hit my permanent character with a wealth of knowledge and skill. It's just smarter play on top of helping make the game better. Smarter play isn't your strong point so of course you are trying turn a positive into a negative.

You talk about understanding your underlying point, but I've already pointed out that your premises are all false and therefore so is your underlying point. That is how logical arguments work. They teach you that in college FYI. I wonder if you skipped that too because it's too hard?

 
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