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Guild Wars 2 Launch Schedule and Client Downloads

The countdown timer on the Guild Wars 2 Website is ticking off the minute to the launch of the MMORPG sequel, showing the game's early access period will begin in under 48 hours. This post has details on how players of the original Guild Wars can claim their "Hall of Monuments" rewards in the new game. To avoid confusion of how the head start and launch will work, ArenaNet provides the following schedule:

The information below will give you specific details about times and dates based on whether you pre-purchased, pre-ordered, or are picking up a copy of the game on release day. For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.

  • Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officially begin at 0:00 AM Pacific time (GMT -7:00) on August 25th. However, please note that in order to ensure we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
  • Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27th. NOTE - Pre-Order code registration is now enabled.

Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars 2 account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch. We look forward to seeing you in-game very soon!

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32. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 16:18 Despoiler
Cutter wrote on Aug 23, 2012, 15:52:
You know, I haven't even touched the RvR stuff yet. Who has? How is it? I'll get in there sooner or later but I've really jut dug exploring the world so far. This is a great game for explorers.

Their RvR, WvW is brilliant. It's basically DAoC evolved. DAoC being the gold standard for conquest based PvP. First, you are fighting against other servers. You are not fighting against other factions on your server. This continues the cooperative theme of this game and solves the faction imbalance issues that plagued games like WoW, WAR, and Aion. Everyone from a solo player, a group, or a zerg guild can contribute. There are objectives for everything. Massive keeps are the goal. They can be upgraded with seige weapons (attackers can also build them), bigger walls, more guards, burning oil, etc. However, to build and maintain that you need supply. Supply caravans leave from supply outposts. Supply outposts can be upgraded like keeps with more supply town guards, supply caravan guards, etc. The caravans can be attacked and killed and the supply camps captured. There are also orbs of power you can capture to further enhance your side with buffs. The reason you do this is a) to compete ladder style vs other servers, but winning means server wide buffs to help everyone. FORTUNE AND GLORY!! As there are different objectives that take different amounts of people to accomplish, the tactical options are infinite. This isn't like WAR where it herds you one of two choke points on every lake. The zones are massive and you can get anywhere. You decide how to best help your side.

Don't think that zergs will rue the day either. Due to the high skill cap in combat, a well coordinated group can take out an inept raid (4 groups) of people. A group can choke supply. Even solo you can take over an un-upgraded supply camp. There are also soloable objectives although I haven't checked them out since they were added.

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