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Black Isle Studios Name Revived

A Black Isle Studios Website has popped up, sporting an image stating: "Our goal has always been to make the word's best RPGs. Black Isle Studios is back." The idea that the studio behind Fallout and Planescape: Torment is returning is certainly appealing, but of course almost eight years has passed since Interplay shut the studio down, and true to that, Kotaku notes a tweet by former Black Isle mainstay Chris Avellone confirms that Interplay is getting the band back together in name only: "I know nothing about the Black Isle Studio news announcement, doesn't involve me or Obsidian... or well, anyone that I know. ;)" NeoGAF points out the revived company's Facebook Page and Twitter feed are also now live.

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25. Re: Black Isle Studios Name Revived Aug 22, 2012, 18:38 Bet
 
Ray Ban wrote on Aug 22, 2012, 17:01:
Let's not forget how difficult it is to secure funding for the kind of games we (hardcore, veterans, jaded seen-it-all) would like to play ...
That's a topic Warren Spector unintentionally hit on in the 45 minute Deus Ex Replay commentary/interview he did a few days ago.

He had to answer to no one for Deus Ex, he had entire creative control, and the funding to do it. He said his job then, besides telling Eidos to screw off because John Romero was taking the heat for the finances at Ion Storm, was: maintaining the core 'logical realworld decision making' that he wanted the game centered around, and keeping the programmers and artists from killing each other.

He even ignored the focus groups for the game. He ignores the focus groups for all his games, apparently, and doesn't read reviews (does see the metacritic score), but only observes how people play without aiding them in any way so as to refine the gameplay and levels. And can't remember how to play any of his games.

It's incredible we ever got Deus Ex the way it was. Ion Storm was a fluke, but Kickstarter has the essence of that fluke in that the developers don't have to answer to overbearing publishers with tight pursestrings.

Eidos wanted the stealth elements ripped out of Deus Ex entirely, was another example, since by Spector's own estimation only 20% of gamers were going to play it that way. He ignored them on that too, because he had that privilege. Started a pacifistic movement within Deus Ex that even got it down to a core value in the DE:HR development. A mechanic the publisher wanted tossed.

The people are only part of it. It really is all about the money.
 
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