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| [Aug 19, 2012, 2:35 pm ET] - Share - Viewing Comments |
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| 9. |
Re: Replay: Deus Ex |
Aug 20, 2012, 16:23 |
Flatline |
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Raptor wrote on Aug 20, 2012, 06:47:
Creston wrote on Aug 20, 2012, 01:26:
Bet wrote on Aug 19, 2012, 20:16: That Warren Spector commentary is...insightful. Deus Ex apparently was a fluke. A genius fluke, but wow, we're lucky that we got the game like we did. I used to say "This is why it's been so hard to succesfully make another Deus Ex", but the guys in Montreal proved that it actually CAN be done. No they didn't. They proved what a Deus Ex game will be if you try to copy a formula that worked because there weren't rules. Dx3 tried to simplify too much by making the game more "user friendly" So what you had was a great shell with a lot of stuff made into quick time action prompts which removed a lot of the emergent gameplay that made Dx special.
It was just too clean, too simplified and a bit yellow. Wait what?
I remember more or less *no* QTEs. If you mean the takedowns and shit, I don't see how a quick cut scene destroys "emergent" gameplay.
And most of the "emergent" gameplay in the original DX was AI bugs that were either annoying or hilarious. |
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