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OnLive Layoffs Follow-up

Joystiq has a rundown of what went down during a final meeting with the staff of OnLive before they were all fired, clarifying the report that the entire staff was being let go as part of some sort of reorganization. The company has undergone an Assignment for the Benefit of Creditors, or ABC (a form of bankruptcy), and will continue under the ownership of a venture capitalist. Word is only "the essential" portion of the company's 150-200 staff will be rehired going forward as the new owner attempts to bring the cloud gaming service into profitability.

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22. Re: OnLive Layoffs Follow-up Aug 18, 2012, 18:58 DarkCntry
Prez wrote on Aug 18, 2012, 16:30:
Quboid wrote on Aug 18, 2012, 16:13:
Prez wrote on Aug 18, 2012, 14:27:
OnLive's failure is not a surprise (it's a product without any market whatsoever); however I am interested to know if it even worked reasonably well? I could never be bothered to try it, being a product I have zero I interest in or use for, but I do find the technology ( low latency realtime streaming) pretty interesting. I've heard conflicting reports.

It was better than I'd expected, but that's not saying a whole lot. It looked like a Youtube video and the latency, while minimal, did affect gameplay.

Yeah, on the one hand that amazes me that it worked at all; on the other it amazes me that they actually thought people would actually want to play a game like that. I am not a console gamer but given the choice between OnLive and buying an XBox or PS3 I'd buy the console without a second thought.

I tried it for several months and really didn't have much of an issue. The few latency issues I had were mostly noticed in racing-based games, even the twitch shooters like Frontlines weren't any worse than a general latency lagspike. Even in Arkham City I didn't have issues.

I won't lie that it really shined in RTS-style games though.

This is all on Uverse at 10/1, but with anything online, YMMV.
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