Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

BioWare on the Importance of Day One DLC

There's an interesting quote on Joystiq from a GDC Europe talk by BioWare director of online development Fernando Melo, who says that a majority of the profit they saw from Dragon Age DLC was from sales of day-one DLC packs Stone Prisoner and Warden's Keep, saying this accounted for 53% of their DLC income from the game (thanks nin). Word is:

This figure accounts for those who bought Stone Prisoner for $15 in a used copy of Origins, and those who purchased Warden's Keep for $7 outside of its inclusion in the Digital Deluxe Edition. Since these two DLC packs, Dragon Age: Origins has had seven additional iterations of downloadable content, which account for less than half of the total DLC revenue from Origins.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

40. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 17:58 StingingVelvet
 
Verno wrote on Aug 15, 2012, 11:22:
I see everyone's points here but consumer markets don't act as a single minded entity and are often shaped by what is available. That said, I agree with you that no one forces a gun to peoples heads and make them purchase things. Although if someone wants to play more of something and the only choice offered to them is to buy DLC or wait years for a sequel it's hard to argue that's a compelling consumer choice. It's no surprise people buckle because its an entertainment hobby, not politics. I think his point was that even if a large portion of the market voted with their wallets and didn't purchase DLC, it might not be enough because the profit margins on DLC are higher (according to gaming companies).

Sure, but in the end you can't blame companies for wanting to make money. That's the perspective that gets me in debates here a lot I guess, but it's just common sense to me. If DLC makes them money, day-one DLC makes them money, of course they are going to make it. And if it makes them money it means enough consumers accepted it that it can do so, no matter what people on forums say.
 
Avatar 54622
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. .. ..

Blue's News logo