|
|
 |
| [Aug 09, 2012, 5:25 pm ET] - Share - Viewing Comments |
Epic games announces they've established a new development house in Hunt Valley, Maryland called Impossible Studios, which includes former employees of Big Huge Games, following word that Epic was looking into a way to assist the studio that was left in a lurch following the sudden demise of parent 38 Studios. Here's the deal: Epic Games, Inc. announces the opening of Impossible Studios, a company comprised of highly skilled, senior-level game development talent. Based in Hunt Valley, Maryland, Impossible is the latest addition to Epic’s network, which includes corporate headquarters in Cary, North Carolina; ChAIR Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; and Epic Games Japan in Yokohama, Japan.
Founded in June, Impossible brings world-class game development expertise and creativity to Epic’s growing team. With heralded roots in real-time strategy and role-playing entertainment software, Impossible brings its own distinct design and technical sensibilities to Epic’s portfolio of games and game technology across major platforms.
Led by studio director Sean Dunn, Impossible’s first project is the touch-based action role-playing game “Infinity Blade: Dungeons” for iOS. “Infinity Blade: Dungeons,” which was conceived at Epic’s Cary studio, is being developed in collaboration with Epic and ChAIR under Impossible’s roof in Maryland.
Impossible consists of former employees of Big Huge Games, creators of the renowned “Rise of Nations” strategy games, “Catan” for Xbox LIVE Arcade, “Age of Empires III: The Asian Dynasties” for PC, and “Kingdoms of Amalur: Reckoning” for Xbox 360, PlayStation 3 and PC. Big Huge Games earned the Baltimore Business Journal’s “Best Places to Work 2011” award and was also honored as one of Game Developer magazine’s top 30 developers in the world earlier this year.
“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,” said studio director Sean Dunn. “They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”
“We were so glad we could help keep this great team together, and we’re lucky to have them,” said Epic Games President Dr. Michael Capps. “At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.”
Capps will lead an “Infinity Blade: Dungeons” panel with the game’s lead designer, Ian Frazier, and author, Brandon Sanderson, at Dragon*Con in Atlanta on August 31. “Infinity Blade: Dungeons” is set for release on the App Store later this year.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 17. |
Re: Epic Forms Impossible Studios from Big Huge Ashes |
Aug 10, 2012, 12:35 |
Parallax Abstraction |
|
|
wtf_man wrote on Aug 10, 2012, 09:18:
Parallax Abstraction wrote on Aug 9, 2012, 20:51: Given that the vast majority of iOS games fail miserably (Mark Rein himself said the average title without publisher backing grosses $700), you are not at all guaranteed to be profitable. There's a few reasons for that. 1. There's a bazillion shitty games to sift through to find the good ones. 2. Most of them have shitty controls, so it's tough to judge whether a game is actually good or not. 3. Review sites (that have gameplay videos) mostly don't show a game being played in hand... they show the full screen. They need to show both. I find myself going to youtube looking to see how it plays / controls in hand. Out of hundreds of games reviewed on just one review site alone, I found 10 potentials... that I still have to do further research on before I'd consider buying. I can see all of those reasons being big factors but no one seems to be rushing to address them, least of all the platform holders like Apple and Google. It's a huge problem and one of the main reasons I believe mobile's in a bubble right now but no one seems to care to fix it. |
|
|
|
|
|
|
|
| |
|
|