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Jagged Alliance: Crossfire in September

Kalypso Media USA announces a September release is planned for Jagged Alliance: Crossfire, their upcoming standalone expansion for Jagged Alliance: Back in Action, their strategy/RPG revival. The announcement includes this updated feature list:

  • Tactical combat at its finest, using the enhanced “Plan n Go” system of plotting your team's moves strategically, then executing them in nail-biting real time
  • 10 new mercenaries round out your team, completing a roster of more than 50 distinct combatants with unique skills, weaknesses and quirky personalities
  • 10 new maps set in the unforgiving, frozen countryside of the mountain nation of Khanpaa, will challenge your planning skills -- rocky mountain terrain, narrow valleys and icy cliffs will provide new cover opportunities, chokepoints and offer optimum ambush points
  • 15+ hours of gameplay across a brand new standalone campaign with a broad variety of missions
  • New weapons, enemies and equipment - supplies are scarce, and your mercenaries will have to make the most of outdated weapons, limited supplies and equipment
  • Enjoy the Jagged Alliance series as never before with vastly improved graphics, enhanced AI behavior, optional line-of-sight/fog of war, a polished interface and numerous performance and gameplay updates

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4. Re: Jagged Alliance: Crossfire in September Aug 2, 2012, 06:34 panbient
 
ShakyJake wrote on Aug 2, 2012, 02:57:
-The voice acting is some of the most bored-sounding I've heard in a long time, and really makes you wince when certain mercs start reciting their lines in a dull monotone.

-You can repair weapons, but not armor. This is one of those things where I just assumed I was missing something obvious, because the different armors and the camouflage bonuses they give are actually very cool. Alas, to replace the money sink that weekly expenses made in the earlier game (there aren't any), you are intended to spend your money replacing all that cool stuff you've been outfitting your mercs in, and which gets shot up in every mission.

-You no longer have an in-game avatar! No longer do you have the option of taking the personality test and then existing as one of the mercs down on the battlefield. Your sole role now is of faceless commander, giving orders. This is baffling to me, because any time JA was ever discussed between me and friends, the personality test and in-game avatar was one of the things most fondly remembered.

This, this and THIS! While I agree with the others too, these are the main 3 gripes for me. The voice acting isn't just bored sounding it's on the verge of racism with the horrible forced accents everyone seems to have.

I'd also much rather get 0 new mercenaries and the option to create a single custom merc than 10 more 'quirky' personalities.
 
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