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| [Jul 31, 2012, 4:57 pm ET] - Share - Viewing Comments |
EA announces that they are adding a free-to-play option to Star Wars: The Old Republic this fall, a move many have been expecting for the Star Wars MMORPG, which has not exactly being WoWing everyone with its subscription model. Word is: "This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option." Here's more:
Starting this fall, there will be two different ways to play Star Wars: The Old Republic:
- Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Subscribers will receive ongoing monthly grants of Cartel Coins**, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
- Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.
As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.
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| 67. |
Re: The Old Republic F2P This Fall |
Aug 1, 2012, 10:24 |
Jonny |
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Closed Betas wrote on Jul 31, 2012, 18:54: As for single player games.. SWTOR is a single player game.. lol... So was Age of Conan, so is just about everything else. Why its online is anyone's guess.. Until a game removes solo'ing ability from the MP games, they will suffer and the game communities will fail because it gives a reason to be a douche.. If you needed others, you'd think twice about how your acting in game. I think you've got that the wrong way around. People act like dickheads in current MMOs because if you take 5 random people and force them to work together to get shit done they're not going to like it.
Imagine your weekly shop at the supermarket, if you had to join up with 4 strangers? One wants to run through as fast as possible because Coronation Street is on, two want to bumble around looking for offers and taking their time, while the last has never been there before and doesn't know where anything is? It'd be a nightmare of normal people turning into total assholes, so it's no surprise that it's virtual equivalent does the same.
Forced grouping creates the social problems. People should socialise because they want to, they should hang around with their friends or chat because they feel like it, not because someone has arbitrarily decided they should find 4 other people to kill an internet dragon.
tl;dr Forced grouping generates asshole behaviour. Social play should be assisted and encouraged, but never required.
As for TOR, one of the big gripes was that the solo, story focused leveling suddenly stopped at 50 and turned into a generic dungeon/raid/pvp grind. More dungeons, more raids and more PvP hasn't reversed the subscriber loss, so what is their big plan for future F2P content? Raids, PvP and a group quest line. /facepalm |
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