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| [Jul 31, 2012, 4:57 pm ET] - Share - Viewing Comments |
EA announces that they are adding a free-to-play option to Star Wars: The Old Republic this fall, a move many have been expecting for the Star Wars MMORPG, which has not exactly being WoWing everyone with its subscription model. Word is: "This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option." Here's more:
Starting this fall, there will be two different ways to play Star Wars: The Old Republic:
- Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Subscribers will receive ongoing monthly grants of Cartel Coins**, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
- Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.
As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.
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| 66. |
Re: Dark Souls PC Port Issues |
Aug 1, 2012, 10:24 |
MattyC |
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D_K_night wrote on Jul 31, 2012, 23:00:
Closed Betas wrote on Jul 31, 2012, 18:54:
Icewind wrote on Jul 31, 2012, 18:47: The MMO has been dead as a genre for years. I know, tell me how everyone and your mother plays WoW and that Guild Wars was bluesnews.com's special game...but you know WOW is only popular due to gamer peer pressure and GW is, well...an old folks game.
The genre is dead.
Now can we make some singleplayer games for fuck's sake? Sorry, you are just way off base. The problem is the approach of making the game, cookie cutter quest storyline character development, with no true combat, catering to the young player, with no clue how to create an economy or spending time on itemization. This is why they are all choosing the BIG NAME IP's, as its a easy cash out... Nothing short of big suits, sucking up dollars with no real care for the products... Technology will advance and this will change..
As for single player games.. SWTOR is a single player game.. lol... So was Age of Conan, so is just about everything else. Why its online is anyone's guess.. Until a game removes solo'ing ability from the MP games, they will suffer and the game communities will fail because it gives a reason to be a douche.. If you needed others, you'd think twice about how your acting in game. Let this be a lesson to any other would-be MMO makers.
1) Please don't purposefully exclude essential things like combat logs, dungeon finder/raid finder
2) Please don't spend a freaking fortune on voice acting which all but obliterated your budget. Everyone just space-bar'ed through it anyways(the second time around).
3) Think carefully before you hemorrhage cash on a brand name like Star Wars. Kotick ended up being right along, and that kills us.
4) Please make an auction house equal to, or better than, wow's AH. And yes D3's AH SUCKS. WoW's auction house is the standard - make yours either the same or better. Without the voice acted quest bits I am not sure what the point of the game would be. I had fun with it in beta and play to play the F2P version. I would have payed them for a single player version of the game, it was the monthly fee and lame sounding end game I didn't care for. The questing itself, at least what I played in beta, was quite good. |
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