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Bethesda S.T.A.L.K.E.R. 2 Rumor

This tweet from Sergey Galyonkin, marketing director at 1C Multimedia and this blog post have sparked rumors that S.T.A.L.K.E.R. 2 is in development at Bethesda Softworks after development of the first-person shooter sequel was frozen following trouble at developer GSC Game World. The Steam Forums (thanks PlayStation Universe) has a translation:

The following info is from a reliable source but isn't official, keep that in mind.

Sergey Grigorovich didn't sell the brand name "STALKER".

Bethesda is going to publish a STALKER game and has all the rights to it.

The game is multiplatform(consoles+PC) and is based on Bethesda technology.

It's being made by a studio familiar with that technology(possibly Obisidian or the Fallout 3 team from Bethesda, but no facts as of yet). It is almost 100% guaranteed that it's not a Ukrainian studio.

Bethesda will be able to buy the brand name from Grigorovich later, but for now all the misc. merchandise is his responsibility.

Release date, engine, detailes - TBA.

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49. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 20:42 Porn-O-Matic
 
Yeah, I have issue with Bethesda picking up the Stalker franchise because of several issues, one being just knowing how they will take a game that was a labor of love by a small Ukrainian group and turn it into a mass produced generic shooter with nothing new to offer over anything else Bethesda has done in the past.

The second thing I fear is that it will suffer the horribly inexcusable bullshit I like to call "consolitis", where the PC version carries the foul remnants of dumbed-down (yeah, I fucking said it) game control, akward menu systems, and virtually nonexistent support after being ported over from whatever brainless console system they actually develop it for.

And, last but certainly not least, because of the consoles, Bethesda will undoubtably use a "console friendly" game engine, which will suck, because the simple truth is that Bethesda's "technology" is VASTLY INFERIOR to the X-Ray Engine in every possible way. Bethesda's pathetically lame attempt at a realistic lighting engine in Skyrim, for example, is fucking SHIT by comparison, plain and simple. Bethesda couldn't even produce halfway realistic shadows or colored lighting, for God's sake.

If Bethesda cannot pull off the same (or better) look and feel of the original Stalker (and they won't), then anything they produce with the Stalker name on it is not going to be worth a bucketful of day-old dog piss in my book. (It will probably end up being labeled as Fallout 4, more or less.)

I see this sort of thing as an insult to the Stalker franchise, it's fans, and to the original developers, and will go down much the same way Codemasters completely fucked over F1 racing sim fans with thier botched "F1 20xx" games.
 
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