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Bethesda S.T.A.L.K.E.R. 2 Rumor

This tweet from Sergey Galyonkin, marketing director at 1C Multimedia and this blog post have sparked rumors that S.T.A.L.K.E.R. 2 is in development at Bethesda Softworks after development of the first-person shooter sequel was frozen following trouble at developer GSC Game World. The Steam Forums (thanks PlayStation Universe) has a translation:

The following info is from a reliable source but isn't official, keep that in mind.

Sergey Grigorovich didn't sell the brand name "STALKER".

Bethesda is going to publish a STALKER game and has all the rights to it.

The game is multiplatform(consoles+PC) and is based on Bethesda technology.

It's being made by a studio familiar with that technology(possibly Obisidian or the Fallout 3 team from Bethesda, but no facts as of yet). It is almost 100% guaranteed that it's not a Ukrainian studio.

Bethesda will be able to buy the brand name from Grigorovich later, but for now all the misc. merchandise is his responsibility.

Release date, engine, detailes - TBA.

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40. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 17:25 theyarecomingforyou
 
Mad Max RW wrote on Jul 31, 2012, 16:50:
The Stalker engine is nearly as fucked up as the Gamebryo mess. The only major difference is GSC created better gameplay than Bethesda.
I'm a huge fan of the STALKER series but it certainly didn't have better gameplay than Skyrim. Better tension? Yeah. Better atmosphere? Probably. Better setting? Depends on what you're into. But Bethesda games are better made in nearly every way. As long as they make it a proper shooter and not a stat based shooter like Fallout 3 then it should be fine.

But yeah, the STALKER engine is a mess and even the Skyrim engine would be a massive step forward technically. Here's a screenshot of each, each on maximum settings and taken to be representative of the visuals (though both have wildly varying visual themes based upon location).

Skyrim
STALKER: Call Of Pripyat

Even for the time STALKER had pretty poor visuals and environments that were largely empty and tedious to explore. STALKER had so much squandered potential and I'm happy to see somebody else have a go. At least it won't be yet another rehash of the same game.
 
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