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Castle Story Kickstarter

A Kickstarter Campaign for Castle Story launched last night, and this upcoming Minecraft-style voxel construction game from Sauropod Studio blew past its $80,000 goal in a matter of hours, and is now at well over the $200K mark (thanks Jean-Philippe). Here's an overview of the project:

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

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24. Re: Castle Story Kickstarter Jul 29, 2012, 17:02 netnerd85
 
Fibrocyte wrote on Jul 29, 2012, 10:04:
netnerd85 wrote on Jul 28, 2012, 15:29:
J wrote on Jul 28, 2012, 14:55:
Perhaps, unlike Minecraft, it'll feel finished?
It's easier to "finish" a game that isn't as open or doesn't have any where near the same amount of features and functionality as Minecraft.

True. They could go Notch's route: Rake in millions of dollars from selling the shitty alpha/beta versions of the game while developing at a sluggish rate, then use that shyster-earned money to bulk up the development team post-release and THEN start adding in features that make the game slightly less boring.
So, you don't know anything about programming then? You obviously have no idea what it takes for a small group of programmers to get things done. That's fine, perhaps you could use this opportunity to learn? Or are you happy showing the world you know nothing and looking the fool?

You can have your opinion of the game, that's fine - just don't go talking about things out of your depth.
 
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