eRe4s3r wrote on Jul 26, 2012, 15:56: same here, cloaking needs to go!
I don't want it to go, I just want it to become a non-AI-breaking system that gets limited by stupid energy usage. In their iteration of Crysis, Cloak makes you literally invisible/inaudible/undetectable to everyone and anyone, even if you're standing right in front of them and jumping up and down. but to counter that, they make it so you have to uncloak and recharge your energy every 4 seconds, which leads to two really stupid things:
1) Levels where every 4 seconds, there's a place you can hide behind to recharge. 2) horrible stop-and-go gameplay.
Cloak should last much longer and make you able to ghost through an entire area without having to recharge, but at the same time, if you are close to an enemy, or if you are walking through fucking water right in front of them (like in this trailer), the AI should spot you. They KNOW they're hunting Prophet, a guy in a nano-suit that they KNOW can turn invisible, yet nobody reacts to the footsteps in the water not 5 feet in front of them??
"Gee, I wonder why that dere water keeps splashin' like-a someone's done dere walkin' init! DERP!"
I think they should just remove cloaking entirely. Being able to turn invisible basically undermines everything that makes stealth gameplay compelling. Observing enemy positions and patrol routes, discerning blind spots, planning your route to sneak through the area, figuring out a way to distract the enemies if necessary and then pulling it all off with perfect timing. That's what stealth gameplay is about. Having invisibility in a stealth game is like having autoaim in a shooter.