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Sins of a Solar Empire: Rebellion Sets Sales Record

Stardock announces that Sins of a Solar Empire: Rebellion is smashing all the company's previous sales records. They offer some details on this, including some praise for the impact of sales on Steam, clearly putting the rivalry over once having owned the competing Impulse service in the rearview:

  • The company has sold more than 100,000 copies digitally to date of Rebellion
  • The company’s internal projections factored in a large “cannibalization” percentage of its own direct sales through its web site and sales from its former digital distribution platform Impulse (now owned and operated by GameStop.)
    • Sale stats showed that Steam sales did NOT cannibalize those sales
    • Steam sales instead replaced what Stardock has usually seen via sell-in at retail

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37. Re: Sins of a Solar Empire: Rebellion Sets Sales Record Jul 27, 2012, 00:38 Bhruic
Darks wrote on Jul 26, 2012, 09:59:
I play just about every night with two other friends and we play on maps with 55 planets and three other AI on Vicious mode. Those games usually last us around 5 to 6 hours. Never once do we get the lag.

If you try playing a game with 100 plus planets and 6 AI then yes you will probably get lagged down at some point. But who really wants to play a game that long to begin with. that’s is not a feasible way of playing any RTS game and with any RTS game out there if you try playing a game for 30 or more hours then I would fully expect it to lag down or have memory issues.

Sins may be designed so you can attempt those kinds of games but in reality they are not feasible. Anyone who thinks they are is just fooling themselves and looking for trouble doing so.

Wow. You're a dumbass.

The game includes large maps by default. The game includes large numbers of AI by default. It's not like anyone had to hack the game to get the option to use them.

You don't get lag? Well big fucking deal. The reason you don't get lag is because you (deliberately?) play on smaller maps with smaller numbers of AI. If that's the way you want to play, fine. But that doesn't change the fact the game massively bogs down when you increase those settings.

As for who wants to play a game that long in the first place - how about lots of us? You don't? I don't give a shit. I want to play the game the way I enjoy playing it. And that's with lots of AIs and large numbers of planets.

If that's not a feasible way of playing, then they shouldn't be selling the game with the ability to do that. That's their fuckup, not mine. If playing that was is not feasible, that is, at best, false advertisement on their part. They should stop claiming to be able to play in such a fashion if their engine is incapable of handing it.
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