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Diablo III Invulnerability Exploit [Updated]

A post on the Diablo III Forums (and this follow up post) outline an exploit to make Wizards invulnerable in Blizzard's action/RPG sequel. The first post originally outlined how to perform the exploit, but that was later edited out of the post, and while there are a bunch of posts suggesting this is not true, there are at least as many saying it is, as well as a video of someone showing the it in action. The latest posts in the thread include arguments over whether or not this has now been addressed by a hotfix. Update: The now-closed thread includes this post from Blizzard: "Thanks for your reports guys! We'll get this addressed."

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66. Re: Diablo III Invulnerability Exploit Jul 24, 2012, 17:49 Teddy
Yakubs wrote on Jul 24, 2012, 10:29:
RollinThundr wrote on Jul 24, 2012, 00:22:
Honestly either Yakubs didn't play the game or is just talking out of his ass. GW2 is far more dynamic and fun than WoW ever could be.

Right, because I don't agree with you, I must have never played the game. You're delusional.

More "dynamic" and "fun"? In my time with GW2, there was nothing dynamic nor fun about it. At least in WoW you have to learn a skill rotation. In GW2, you just spam whatever ability is off cooldown. Sounds really dynamic, right?

Dynamic: Characterized by constant change, activity, or progress.

Set skill rotations are the exact opposite of 'dynamic'. Perhaps you're thinking of another word.

If you were just hammering everything as it came off cooldown, then frankly, you were playing badly. That sort of thing works in the early early areas of the game just the same as in WoW you can walk around and spam 1 or 2 and be just fine for the first bunch of levels, but trying that kind of useless spamming will get you mauled in PvP or in any area beyond the level 1-15 starting zones.
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