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Diablo III Invulnerability Exploit [Updated]

A post on the Diablo III Forums (and this follow up post) outline an exploit to make Wizards invulnerable in Blizzard's action/RPG sequel. The first post originally outlined how to perform the exploit, but that was later edited out of the post, and while there are a bunch of posts suggesting this is not true, there are at least as many saying it is, as well as a video of someone showing the it in action. The latest posts in the thread include arguments over whether or not this has now been addressed by a hotfix. Update: The now-closed thread includes this post from Blizzard: "Thanks for your reports guys! We'll get this addressed."

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40. Re: Diablo III Invulnerability Exploit Jul 23, 2012, 17:56 SimplyMonk
 
Yakubs wrote on Jul 23, 2012, 15:11:
I'm pretty confused by the positive reception from everyone, to be honest.

I don't see why it is so hard for you to understand the positive reception. It is one of the few MMOs out there not trying to be the "Next WoW" which by itself should merit a positive outlook. If that isn't enough:

No subscription (arguably a cash-shop isn't better, but they have to feed the hamsters somehow)
Unique fantasy world (in that it isn't orcs, elves and humans)
Slightly more engaging combat style (evade system/cross-class combos)
A modest attempt to break away from Tank/Healer/DPS party mechanic
Realm v Realm Improved over DaoC's which was the current king (in my opinion)
Training, Auction House, Mail, Inventory, Crafting systems that don't punish the player for not being in the capital city
Elimination of mob tagging and increased cooperation and sense of community (may break down if starting zones don't stay populated)
De-Leveling system that encourages higher levels to aid lower levels or allow friends that don't level as fast to stay engaged
Not ran by Blizzard, EA or Funcom
...

These are only a start of a number of subtle and not so subtle differences between the current crop of MMOs and GW2 that make it very deserving of a positive initial reception. Who knows what the first 6 months will hold after that, but there is no reason not to give it the benefit of the doubt given the last couple of Beta weekends.

Might not be your cup of tea, and with your complaints I don't see why you'd consider playing an MMO at all, but understanding why people are positive about it isn't hard.


 
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