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Dead Space 3 Co-op & Scariness

One of the reasons for adding co-op to the Dead Space series in Dead Space 3 is how "scary" the first two games are, EA tells MCV, though they are carefully parsing their language about this in not saying the new game will be any less scary than its forebears. "We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game," EA Gamesí marketing boss Laura Miele tells them. "The horror of Dead Space is still all there. Itís still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own. "

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22. Re: Dead Space 3 Co-op & Scariness Jul 20, 2012, 16:16 Jerykk
shihonage wrote on Jul 20, 2012, 14:58:
Kajetan wrote on Jul 20, 2012, 14:42:
shihonage wrote on Jul 20, 2012, 14:19:
Do you guys realize how rare it is these days to get a game with campaign coop?
And this justifies the slaughter of a once promising horror franchise?

Does EAs need for crappy F2P games justify the slaughter of the Ultima brand?

I guess the problem is that I do not see the inherent value in the concept of a "horror franchise".

Horror is not gameplay. You can't fine-tune it to work well for everyone. It is highly subjective. And in Dead Space it just meant a lot of dark areas and cheap scares. Dead Space was a spiritual sequel to Doom 3, and I am glad to see it stepping away from that mess.

In order for a game to be scary, it must do the following:

1) Make the player feel vulnerable.
2) Motivate the player to run and hide rather than stay and fight.

None of the Dead Space games do this. If you see an enemy, you kill it. You are a heavily armed badass that slices monsters into small chunks. You are empowered and have no reason to run or hide unless you're being chased by the one invincible monster in both games. Both games have great atmosphere but the gameplay just doesn't match it.

If you want to make DS3 scary, take away the player's weapons. Force them to treat enemies like deadly threats rather than cannon fodder.
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