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| [Jul 20, 2012, 10:35 am ET] - Share - Viewing Comments |
GameFront - ‘Political Correctness’ Isn’t Ruining Games — Bad Ideas Are.
In the case of Smite, the game features, in particular, the sexualized depiction of the goddess Kali; with Six Days, it was the fact that the game depicted an on-going war with real casualties as a game. In both cases, there’s more than enough reason for a person to be offended, really, and the very least you can do is listen to the reasons those people have for their criticism. And then you can ask yourself, why does Smite need to use religious figures for its characters? Why does Fallujah need to turn an on-going conflict in which many people have been killed into a game?
Gaming Illustrated - I Suck at Gaming... Because I'm a Woman?
But like the question of the chicken or the egg, is it the lack of representation in the industry’s workforce that is facilitating games that encourage unrealistic views of women? Or is it the games that are encouraging misrepresentation in the industry?
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Re: Op Ed |
Jul 20, 2012, 12:52 |
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Video game developers want to tackle adult themes but they write adolescent stories and with undeveloped characters so they end up relying on tropes and stereotypes which are typically offensive.
Good writing directs the flow of conversation to a point so that people who "get it" can have a discussion. Bad writing just makes people mad. "A Clockwork Orange" used violence and rape as a means to convey a message that could be discussed (whether you agree with the message or not). Tomb Raider uses violence and rape as a means to seem grown up even though its still an action-hero adolescent fantasy.
So... It's not bad ideas - it's bad writing.
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