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The Old Republic EP Leaves; Other Staff Cuts?

Rich Vogel has left BioWare, where he was serving as executive producer on Star Wars: The Old Republic, reports Gamasutra, where they say their attempts to get a comment from BioWare or EA on the reasons for this have so far been unsuccessful. They also say this news comes amid rumors of layoffs at BioWare Austin, but it is not clear whether these reports of job losses at the developer of the Star Wars MMORPG are related to the cuts announced in May, though Gamasutra adds it "understands that Vogel's departure preceded the purported layoffs." Thanks Joao.

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29. Re: The Old Republic EP Leaves; Other Staff Cuts? Jul 17, 2012, 18:35 RollinThundr
Axis wrote on Jul 17, 2012, 18:23:
RollinThundr wrote on Jul 17, 2012, 17:48:
Axis wrote on Jul 17, 2012, 17:34:
Here's my opinion - don't listen to testers then please go ahead and die.

We won't miss you plenty of other developers DO listen.

THATS the big difference these days, developers think they know WTF is up when in fact they're a bunch of snub noses without the balls to stand up to anyone including publishers or themselves when it's obvious to many something is wrong.

SWTOR, D3, and up-comming GW2 all suffer this same problem - people in droves give good solid feedback on the problems, and they are ignored because the devs think they know better.

Die off, goodbye. Tired of being nice about this piss on them we don't need your game.

I'm not sure what your beef is with GW2 but from what I've played of it so far during BWE's it's actually above and beyond most pay monthly MMO's. Dynamic events, World events where everyone who contributes get's rewarded rather than just a couple lucky dice rollers. Great graphics, skills that change depending on equipment.

Sure it doesn't follow the same exact systems along the lines of skills as GW 1 did but honestly I actually prefer how 2 handles skills to be honest.

I posted plenty of constructive feedbacks in their forum which have been likely ignored (almost all their feedbacks have been ignored). I don't care to prove points -- right now the game is destined for an early death. About 2 months after it's release come on back here and read my comments.

GW2 is a shallow game. Faddy crap people expect to see - stuff that will make the gameplay semi-enjoyable for a month, bearable for the 2nd, then dead.

GW2 isnt Guildwars. You can't make a "sequel" and gut every gameplay mechanic and character customization that made the original... Original!

GW1 - character specialization pve for hardcore pvp
GW2 - Faddy mmo pve with silly pvp.

Dead. that is all. Don't need to agree it's fact, and arenanet won't be listening so count on it.

Oh I see, so because you're not forced to grind skills all day long the game sucks. Glad you cleared that up.
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