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Diablo III Game Limits Returning

The Diablo III Website announces Blizzard's plans to reinstate limits on the number of games a player can launch within a given time period to help curtail exploits and the use of bots. Here's a bit:

The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.

Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.

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41. Re: Diablo III Game Limits Returning Jul 17, 2012, 15:38 Wowbagger_TIP
 
eunichron wrote on Jul 17, 2012, 14:12:
KS wrote on Jul 17, 2012, 14:04:
leading to a reduction in its price, and of comparable items.

Except that's not what's happening. The "enterprising people" aren't generating more items, they're generating more gold, which is causing rampant inflation due to the rate at which bots can introduce new capital into the system. Regular, i.e. non-botting, players can't keep up.

Drops and gold seem to be limited in the game due to farming going on. This is to protect the online economy, but makes the game terribly boring for those that don't want to use the AH/RMAH. Even if they do want to use them, the rampant inflation makes it a ridiculous grind to get enough gold to buy stuff. Seems like players lose either way.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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