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Steam Greenlight Announced

Valve announces Steam Greenlight, an upcoming program to support small game development, akin to the film Project Greenlight, but hopefully with less Shia LaBeouf. They say "Making the call to publish or not publish a title isn't fun," so we have that to look forward to as of August 30th. Here's word:

Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Steam Greenlight, a new platform feature that enlists the community's help in selecting some of the next games to be released on Steam.

Steam Greenlight will allow developers and publishers to post information and media about their game in an effort to convince the Community that their game should be released on Steam. Greenlight piggybacks on Steam Workshop's flexible system that organizes content and lets customers rate and leave feedback.

As well as serving as a clearing house for game submissions, Greenlight will provide an incredible level of added exposure for new games and an opportunity to connect directly with potential customers and fans.

"Making the call to publish or not publish a title isn't fun," said Anna Sweet, at Valve. "Many times opinions vary and our internal jury is hung on a decision. But with the introduction of the Steam Workshop we realized an opportunity to enlist the community's help as we review certain titles and, hopefully, increase the volume and quality of creative submissions."

Steam Greenlight will be released August 30.

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50. Re: Steam Greenlight Announced Jul 10, 2012, 11:19 Dev
TheEmissary wrote on Jul 10, 2012, 10:52:
Valve is licensing out the source engine for an animated movie called Deep I believe. I remember reading about it before Source Filmmaker beta was announced.

Back to the main topic, I fail to see why people are so paranoid here. Valve didn't suddenly find the indie gaming scene and have always support them. There is just simply too much for any one to wade through. Microsoft has a similar process for XNA/AppHub indies where they have to be peer reviewed/Tested before they are allowed on the marketplace.
Thats a very interesting link, thanks!

Yeah I don't know wtf is up with all these kickstarter comparisons and accusations. This move has nothing at all to do with funding, which means it has nothing at all to do with crowd funding, which means it has nothing at all to do with kickstarter or its models. And even if it somehow did... so what?
I sometimes see posts where its obvious someone doesn't even read the summary, let alone RTFA. But its rare to see so many posts in a single thread exemplifying that.

Valve is just trying to get some help for the first stage of the approval process to get a game onto steam. Ideally the community can filter out some of the crap and they only have to look at the cream of the crop. Voting on games doesn't have anything to do with funding those games.
Asking for community help with opinions has been around long before kickstarter existed. It would be more accurate to say that kickstarter "ripped off" the idea from other sources. And I'm happy they did.

This comment was edited on Jul 10, 2012, 11:31.
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